quarta-feira, 13 de julho de 2011

Planescape: Torment


So today I'll talk about one of my favorite games of all time:

Planescape: Torment.

That game has been released for more than a decade, but few have managed to grasp its complexity and beauty. Those who managed, however, were rewarded with an unique experience that can be resumed in a turmoil of questions:

Who am I? What am I doing here? Why can't I die? Why I forget everything when I die? What are these scars that mark my body? Why? Why?! WHY???

What. Is. My. Name. What is my Name? Why I'm the Nameless One?

This game is a masterpiece of storytelling. I only have played it once in my entire life, and I'll never play it again. Never. Why? Some things just can't be repeated. Some experiences are never repeated. Like that unforgettable kiss with a girl on a bus stop, some things happen only to become a wonderful rememberance.

On this game, you do not bend your enemies by beeing stronger or more agile. The best way to experience this game is by beeing Wiser. By beeing Smart. Beeing Smart enables you to unlock some unique dialogs along the game. Dialogues that then reveal unique plot twists and consequences. And, if you are Wise, you'll learn from those experiences faster than anyone else. You may start with lower strenght and reflexes because of those tremendous scars your characters have, but why would you bother if you have the strength of your experiences and intelligence?

Speaking of Scars, you, playing the Nameless One, rapidly realize that you body is in fact the living definition of them: to help the future lives, since you forget everything when you die, you body is tatooed EVERYWHERE by glimpses of wisdom your past lives accquired. By learning what they mean, you, once you meet a special tatooer, can then draw on their power to use against those who will try to halt you from completing your quest:

To discover who you are. Why you're suffering. Why you forget everything when you die. Why you cannot "die" in the literal sense.

You aren't alone on that quest, however. You will meet people. Certain individuals whose lives will forever be changed because of you, in ways you'll never comprehend - and sometimes wish you never had done that.

A funny living cranium. Your first ally. The one that makes you laugh at everything. Life, death, law, chaos, good, evil. The one that also has a dark secret and questions what he did on his past life but, you know, some things are better to be left untold. Time will reveal the mistery and then you 2 must deal with it.

A tiefling. A thing born from the evil of a demon and a man. Created by a bad father, an evil, manipulative man, she had everything to become another creature of darkness. But she didn't. She became a free spirit. And she conquered it by herself. With your invisible help.

A githzerai. A creature that lives in the churning chaos, the Elemental Chaos, he is sworn to accompany you across the planes themselves and help you until death. He has a sword, a sword he can manipulate using his own will, and the stronger his will becomes, deadlier he will be agaisnt your foes. But you have to help him find his inner peace to truly unlock all that hidden power inside him.

A man. A burning man. A man so obsessed with fire and destruction that he had to be ended. But he did not. He lived still suffering from the pain, and loved every second of it. Until you released him... and releases him.

A succubi. An evil creature that lives to tempt men and delight on their doom. But she is not evil. She doesn't have the wings of a succubi. She is beautiful. Owner of the one place on the multiverse that strives to make men sense all the beauty it has to offer. She is locked and keeps a diary, so it means you'll never ever discover all her secrets. Will you? I didn't. Did you?

A living armor of destructive power. For he is justice. Justice's sword. Unmerciful. Unemotive. Unreasonable. It is up to you to either destroy him by showing his flawed logic or use him, directing his power by your own desire.

Together, you will travel across Sigil, The City of Doors. Where a single word or step taken can lead you to another place totally different and distant from where you are. You will meet people driven insane by that. You will meet factions of people who have yet so different views, sometimes hating each other because of that, but you'll have in fact to join all of them to accomplish you goal.

And answer the question. The question the person who "cursed" you with your condition asks.

I know my answer. I think my answer is right. Do you have a better answer than I?

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