terça-feira, 26 de julho de 2011

Mass Effect 2

Just finished another great game made by Bioware: Mass Effect 2.

And it is, again a good game. Not a GREAT game, but a good game. A game with it's high's but also with severe lows, which result in a great experience if you forget the lows.

The story continues where Mass Effect 1 finished (SPOILER!): Captain Shepard, in his/her hunt for the  Reapers, an ancient race of sentient machines who sistematically brought other space faring civilizations to their end, is attacked and dies. But Cerberus, the other arm of humanity on Space, brings him back to accomplish a mission: discover why the human colonies are beeing abducted and by whom.

So let me start with the lows. Like the previous game, Mass Effect 2 relies on some mini games to hunt for resources to upgrade your weaponry. But this time, that hunt is a boring minigame of move-mouse-click which gets boring and enervating at some point. At least on Mass Effect 1 you had some beautiful conceptions of the Universe while traveling with a tank-like car.

Also, another negative point is the side questing on space. While the ones you have to do for you allies and the ones encountered while questing are well designed, quests done on space have the same problem as seen on Mass Effect 1: many of them are short and much of the time pointless.

But let's end up with the High Pro's of the game, what makes it good: the story. While going through the main quest, you are certain of find a lot of fun and challenges. That includes both the missions you (can) do for your teammates and the Main Story, which again brilliantly gives some impressive artwork from Bioware about the space.

My favorite is at the end, the conception of a Quasar... for one like myself who wonders the wonders of this Cosmos we live in, even if beeing just an artwork is enough to make me smile.

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